Fox Hunt
As the final project in my basic C++ programming class, my team and I created a 2D platforming game within the Unity engine. The player controls a fox who is being hunted by a trailing dragon, hence the name of the game: Fox Hunt. The player must progress through platforms and past enemeies in order to reach the end before the dragon catches him.
Fox Hunt is a 2D pixel art side scroller that uses publicly available assets for the player, platforms, and enemies. We implemented a basic physics engine that allows the player to run, jump, and crouch, as well as a collision detection system that prevents the player from falling through platforms and walking through walls. It also features a custom cutscene that established the story for the game, custom background music, and a health system.